Qualia  0.2
RepeatNode.h
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1 namespace BehaviorTree
2 {
4 
7 {
8 public:
10  RepeatNode(int repeats);
11 
12  BEHAVIOR_STATUS execute(void* agent);
13  void init(void* agent);
14 
15  int count;
16  int target;
17 };
18 
19 }