Qualia
0.2
|
Classes | |
class | BehaviorTreeNode |
Abstract base clase for Behavior Tree Nodes. More... | |
class | BehaviorTreeInternalNode |
Abstract base class for Behavior Tree nodes with children. More... | |
class | BehaviorTreeDecoratorNode |
Abstract base class for Behavior Tree nodes with exactly one child. More... | |
class | AlwaysRunning |
Always returns the BT_RUNNING status. More... | |
class | AlwaysSuccess |
Always returns the BT_SUCCESS status. More... | |
class | AlwaysFailure |
Always returns the BT_FAILURE status. More... | |
class | SuccessAfter |
Returns BT_RUNNING for the specified number of iterations, then returns BT_SUCCESS after that. More... | |
class | FailureAfter |
Returns BT_RUNNING for the specified number of iterations, then returns BT_FAILURE after that. More... | |
class | BehaviorTreeUtil |
class | BoolCondition |
Wraps a function or member pointer that returns a boolean value into a conditional node. More... | |
class | NoClass |
class | CountLimitNode |
Limit the number of times this tree section can execute before it becomes blocked off. More... | |
class | FloatCondition |
Wraps a function or member pointer that returns a float value into a conditional node. More... | |
class | FunctionCall |
Wraps a function or member pointer into a Behavior Tree Node. More... | |
class | IntCondition |
Wraps a function or member pointer that returns an integer value into a conditional node. More... | |
class | ParallelNode |
Execute behaviors in parallel. More... | |
class | PriorityNode |
Executes behaviors in priority order until one of them is successful. More... | |
struct | WeightedBehaviorTreeNode |
class | ProbabilityNode |
Executes behaviors randomly, based on a given set of weights. More... | |
class | RepeatNode |
A node that repeats its child a specified number of times. More... | |
class | SequentialNode |
Executes behaviors in order. More... | |
Typedefs | |
typedef uint8_t | FAILURE_POLICY |
Enumerates the options for when a parallel node is considered to have failed. More... | |
typedef uint8_t | SUCCESS_POLICY |
Enumerates the options for when a parallel node is considered to have succeeded. More... | |
Enumerations | |
enum | BEHAVIOR_STATUS { BT_SUCCESS, BT_FAILURE, BT_RUNNING } |
Enumerates the states every node can be in after execution during a particular time step. More... | |
enum | TRAVERSAL_POLICY { RESTART, CONTINUE } |
Enumerates the options for when a priority node returns BT_RUNNING. More... | |
enum | FLOAT_TEST { LESS_THAN_FP, GREATER_THAN_FP, LESS_OR_CLOSE, GREATER_OR_CLOSE, CLOSE, NOT_CLOSE } |
These are the numerical tests that are available for floating point numbers. More... | |
enum | INT_TEST { LESS_THAN, GREATER_THAN, LESS_OR_EQ, GREATER_OR_EQ, EQUAL, NOT_EQUAL } |
These are the numerical tests that are available for integers. More... | |
Functions | |
BehaviorTreeNode * | end () |
WeightedBehaviorTreeNode | endWeighted () |
Variables | |
BehaviorTreeUtil | BT |
typedef uint8_t BehaviorTree::FAILURE_POLICY |
Enumerates the options for when a parallel node is considered to have failed.
If FAIL_ON_ONE and SUCEED_ON_ONE are both active and are both trigerred in the same time step, failure will take precedence.
typedef uint8_t BehaviorTree::SUCCESS_POLICY |
Enumerates the options for when a parallel node is considered to have succeeded.
Enumerates the states every node can be in after execution during a particular time step.
Enumerator | |
---|---|
BT_SUCCESS | |
BT_FAILURE | |
BT_RUNNING |
These are the numerical tests that are available for floating point numbers.
Because of Floating Point precision and rounding issues, testing for exact equalities is unwise. Therefore, the FloatCondition constructor accepts an optional value to determine how strict equality checks are.
Enumerator | |
---|---|
LESS_THAN_FP | |
GREATER_THAN_FP | |
LESS_OR_CLOSE | |
GREATER_OR_CLOSE | |
CLOSE | |
NOT_CLOSE |
Enumerates the options for when a priority node returns BT_RUNNING.
Enumerator | |
---|---|
RESTART | |
CONTINUE |
BehaviorTreeNode* BehaviorTree::end | ( | ) |
WeightedBehaviorTreeNode BehaviorTree::endWeighted | ( | ) |
BehaviorTreeUtil BehaviorTree::BT |