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    Qualia
    0.2
    
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Executes behaviors randomly, based on a given set of weights. More...
#include <ProbabilityNode.h>


Public Member Functions | |
| ProbabilityNode () | |
| virtual | ~ProbabilityNode () | 
| virtual BehaviorTreeNode * | setChildren (BehaviorTreeNode *node,...) | 
| Sets children, giving them all the same weight.  More... | |
| virtual BehaviorTreeNode * | setWeightedChildren (WeightedBehaviorTreeNode weightedNode,...) | 
| void | init (void *object) | 
| BEHAVIOR_STATUS | execute (void *object) | 
| This method is invoked by the node's parent when the node should be run.  More... | |
  Public Member Functions inherited from BehaviorTree::BehaviorTreeInternalNode | |
| BehaviorTreeInternalNode () | |
| virtual | ~BehaviorTreeInternalNode () | 
| virtual BehaviorTreeNode * | _setChildren (BehaviorTreeNode *node, va_list nodeList) | 
| Helper method for setChildren().  More... | |
  Public Member Functions inherited from BehaviorTree::BehaviorTreeNode | |
| virtual | ~BehaviorTreeNode () | 
Private Attributes | |
| MTRand_closed | random | 
| float | totalSum | 
| BehaviorTreeNode * | currentNode | 
| float * | weighting | 
Additional Inherited Members | |
  Public Attributes inherited from BehaviorTree::BehaviorTreeInternalNode | |
| BehaviorTreeNode ** | children | 
| This node's children nodes.  More... | |
| uint8_t | nChildren | 
| The number of children of this node.  More... | |
Executes behaviors randomly, based on a given set of weights.
The weights are not percentages, but rather simple ratios.
For example, if there were two children with a weight of one, each would have a 50% chance of being executed. If another child with a weight of eight were added, the previous children would have a 10% chance of being executed, and the new child would have an 80% chance of being executed. This weight system is intended to facilitate the fine-tuning of behaviors.
| ProbabilityNode::ProbabilityNode | ( | ) | 
      
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This method is invoked by the node's parent when the node should be run.
Implements BehaviorTree::BehaviorTreeInternalNode.
      
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Adds a child to the node with specific weight. Deprecated: use setWeightedChildren() method instead.
Implements BehaviorTree::BehaviorTreeInternalNode.
      
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Sets children, giving them all the same weight.
Reimplemented from BehaviorTree::BehaviorTreeInternalNode.
      
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Sets children with different weights. Accepts WeightedBehaviorTreeNode instead of BehaviorTreeNode. List of arguments should be terminated by WeightedBehaviorTreeNode::NULL_WEIGHTED_NODE.
      
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 1.8.3.1