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Qualia
0.2
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Abstract base class for Behavior Tree nodes with children. More...
#include <BehaviorTreeBase.h>


Public Member Functions | |
| BehaviorTreeInternalNode () | |
| virtual | ~BehaviorTreeInternalNode () |
| virtual BEHAVIOR_STATUS | execute (void *agent)=0 |
| This method is invoked by the node's parent when the node should be run. More... | |
| virtual void | init (void *object)=0 |
| This method will be invoked before the node is executed for the first time. More... | |
| virtual BehaviorTreeNode * | setChildren (BehaviorTreeNode *node,...) |
| virtual BehaviorTreeNode * | _setChildren (BehaviorTreeNode *node, va_list nodeList) |
| Helper method for setChildren(). More... | |
Public Member Functions inherited from BehaviorTree::BehaviorTreeNode | |
| virtual | ~BehaviorTreeNode () |
Public Attributes | |
| BehaviorTreeNode ** | children |
| This node's children nodes. More... | |
| uint8_t | nChildren |
| The number of children of this node. More... | |
Abstract base class for Behavior Tree nodes with children.
| BehaviorTree::BehaviorTreeInternalNode::BehaviorTreeInternalNode | ( | ) |
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virtual |
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virtual |
Helper method for setChildren().
Adds a child to the node. Deprecated: use setChildren() method instead.
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pure virtual |
This method is invoked by the node's parent when the node should be run.
Implements BehaviorTree::BehaviorTreeNode.
Implemented in BehaviorTree::ProbabilityNode, BehaviorTree::SequentialNode, BehaviorTree::PriorityNode, and BehaviorTree::ParallelNode.
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pure virtual |
This method will be invoked before the node is executed for the first time.
Implements BehaviorTree::BehaviorTreeNode.
Implemented in BehaviorTree::ProbabilityNode, BehaviorTree::PriorityNode, BehaviorTree::SequentialNode, and BehaviorTree::ParallelNode.
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virtual |
Sets the children nodes of this node. Adds children to node. The method will add all arguments (read as BehaviorTreeNode*) until NULL is reached.
Example use:
Reimplemented in BehaviorTree::ProbabilityNode.
| BehaviorTreeNode** BehaviorTree::BehaviorTreeInternalNode::children |
This node's children nodes.
| uint8_t BehaviorTree::BehaviorTreeInternalNode::nChildren |
The number of children of this node.
1.8.3.1