Qualia
0.2
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Returns BT_RUNNING for the specified number of iterations, then returns BT_SUCCESS after that. More...
#include <BehaviorTreeBase.h>
Public Member Functions | |
BEHAVIOR_STATUS | execute (void *agent) |
This method is invoked by the node's parent when the node should be run. More... | |
void | init (void *agent) |
This method will be invoked before the node is executed for the first time. More... | |
SuccessAfter (int t) | |
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virtual | ~BehaviorTreeNode () |
Public Attributes | |
int | n |
int | total |
Returns BT_RUNNING for the specified number of iterations, then returns BT_SUCCESS after that.
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inline |
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inlinevirtual |
This method is invoked by the node's parent when the node should be run.
Implements BehaviorTree::BehaviorTreeNode.
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inlinevirtual |
This method will be invoked before the node is executed for the first time.
Implements BehaviorTree::BehaviorTreeNode.
int BehaviorTree::SuccessAfter::n |
int BehaviorTree::SuccessAfter::total |