This is the complete list of members for NeuralNetwork, including all inherited members.
| _allocateLayer(Layer &layer, unsigned int nInputs, unsigned int nOutputs, unsigned int &k, bool isLinear=false) | NeuralNetwork | |
| _backpropagateLayer(Layer &upper, Layer &lower) | NeuralNetwork | |
| _deallocate() | NeuralNetwork | |
| _deallocateLayer(Layer &layer) | NeuralNetwork | |
| _learningRateDiv | NeuralNetwork | |
| _nParams | NeuralNetwork | |
| _propagateLayer(Layer &lower, Layer &upper) | NeuralNetwork | |
| backpropagate(real *outputError) | NeuralNetwork | virtual |
| clearDelta() | GradientFunction | inlinevirtual |
| decreaseConstant | NeuralNetwork | |
| dWeights | GradientFunction | |
| Function() | Function | inline |
| getCurrentLearningRate() const | NeuralNetwork | virtual |
| getOutput(int i) const | NeuralNetwork | virtual |
| getOutputs(real *outputs) const | NeuralNetwork | virtual |
| GradientFunction() | GradientFunction | inline |
| hiddenLayer | NeuralNetwork | |
| init() | NeuralNetwork | virtual |
| inputLayer | NeuralNetwork | |
| learningRate | NeuralNetwork | |
| load(XFile *file) | NeuralNetwork | virtual |
| NeuralNetwork(unsigned int nInputs, unsigned int nHiddens, unsigned int nOutputs, float learningRate=0.01, float decreaseConstant=0, float weightDecay=0, bool linearOutput=false) | NeuralNetwork | |
| nHidden() const | NeuralNetwork | inlinevirtual |
| nInputs() const | NeuralNetwork | inlinevirtual |
| nOutputs() const | NeuralNetwork | inlinevirtual |
| nParams() const | NeuralNetwork | inlinevirtual |
| outputLayer | NeuralNetwork | |
| propagate() | NeuralNetwork | virtual |
| save(XFile *file) | NeuralNetwork | virtual |
| setInput(int i, real x) | NeuralNetwork | virtual |
| setInputs(const real *inputs) | NeuralNetwork | virtual |
| update() | NeuralNetwork | virtual |
| weightDecay | NeuralNetwork | |
| weights | GradientFunction | |
| ~Function() | Function | inlinevirtual |
| ~GradientFunction() | GradientFunction | inlinevirtual |
| ~NeuralNetwork() | NeuralNetwork | virtual |