Qualia  0.2
CountLimitNode.h
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1 namespace BehaviorTree
2 {
5  {
6  public:
10  CountLimitNode(int limit, bool allow_reinitialize = true);
11 
12  BEHAVIOR_STATUS execute(void* agent);
13  void init(void* agent);
14 
15  private:
16  int limit;
19 
20  void initChild(void* agent);
21  };
22 }